Large City: Fye̜ Gi̽t Hadfow

Fye̜ Gi̽t Hadfow

Fye̜ Gi̽t Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceSamezi Moot
RegionLàyu̽ âchyi Grasslands
Founded1072
Community LeaderLord Lucthel
Area197 km2 (78 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4910 m (16108 ft)
Average Yearly Precipitation73 cm/y (28 in/y)
Population46826
Population Density237 people per km2 (600 people per mi2)
Town AuraAbjuration
Naming
Native nameFye̜ Gi̽t Hadfow
Pronunciation/fje̜/ /gi̽t/
Direct Translation[naked; nude; bald] [emotion; passion]
Translation[Not Yet Translated]

Fye̜ Gi̽t Hadfow (/fje̜/ /gi̽t/ [naked; nude; bald] [emotion; passion]) is a subtropical Large City located in the Samezi Moot of the Rosid.

The name Fye̜ Gi̽t Hadfow is derived from the Sylvin language, as Fye̜ Gi̽t Hadfow was founded by Lucthel, who was culturaly Wood Elf.

Climate

Fye̜ Gi̽t Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Fye̜ Gi̽t Hadfow receives an average of 73 cm/y (28 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Fye̜ Gi̽t Hadfow covers an area of nearly 197 km2 (78 mi2), and an average elevation of 4910 m (16108 ft) above sea level.

Overview

Fye̜ Gi̽t Hadfow was founded durring the late 12th century in summer of the year 1072, by Lucthel. The establishment of Fye̜ Gi̽t Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fye̜ Gi̽t Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fye̜ Gi̽t Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fye̜ Gi̽t Hadfow is buildings are located arround a single broad flagstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Fye̜ Gi̽t Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Fye̜ Gi̽t Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fye̜ Gi̽t Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fye̜ Gi̽t Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fye̜ Gi̽t Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fye̜ Gi̽t Hadfow's parks.

Fye̜ Gi̽t Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fye̜ Gi̽t Hadfow.

Fye̜ Gi̽t Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fye̜ Gi̽t Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fye̜ Gi̽t Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fye̜ Gi̽t Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fye̜ Gi̽t Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fye̜ Gi̽t Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fye̜ Gi̽t Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fye̜ Gi̽t Hadfow's public wards, blessings, and other arcane systems.

Fye̜ Gi̽t Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Fye̜ Gi̽t Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fye̜ Gi̽t Hadfow's grid is powered by a boiler and turbine based power plant.

Fye̜ Gi̽t Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fye̜ Gi̽t Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Fye̜ Gi̽t Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Fye̜ Gi̽t Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fye̜ Gi̽t Hadfow's natural decorations nor waterways.

Fye̜ Gi̽t Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fye̜ Gi̽t Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fye̜ Gi̽t Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fye̜ Gi̽t Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Fye̜ Gi̽t Hadfow hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Fye̜ Gi̽t Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Fye̜ Gi̽t Hadfow snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Fox, Fading near Fye̜ Gi̽t Hadfow are known to be quite timid.

Fye̜ Gi̽t Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Summoning energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 92
  • Farmers: 133
  • Farm Laborer: 234
  • Hunters: 173
  • Milk Maids: 123
  • Ranchers: 62
  • Ranch Hands: 115
  • Shepherds: 120
    • Farmland: 190113 m2
    • Cattle and Similar Creatures: 11706
    • Poultry: 140478
    • Swine: 9365
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4682

Craftsmen

  • Arms and Toolmakers: 95
  • Blacksmiths: 101
  • Bookbinders: 58
  • Buckle-makers: 66
  • Cabinetmakers: 108
  • Candlemakers: 156
  • Carpenters: 144
  • Clothmakers: 130
  • Coach and Harness Makers: 50
  • Coopers: 120
  • Copper, Brass, Tin, Zinc, and Lead Workers: 66
  • Copyists: 45
  • Cutlers: 39
  • Fabricworkers: 106
  • Farrier: 253
  • Furriers: 30
  • Glassworkers: 161
  • Gunsmiths: 115
  • Harness-Makers: 45
  • Hatters: 96
  • Hosiery Workers: 32
  • Jewelers: 54
  • Leatherwrights: 114
  • Locksmiths: 48
  • Matchstick makers: 73
  • Musical Instrument Makers: 65
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 64
  • Plasterers: 65
  • Pursemakers: 79
  • Roofers: 48
  • Ropemakers: 46
  • Rugmakers: 44
  • Saddlers: 90
  • Scabbardmakers: 96
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 45
  • Soap and Tallow Workers: 158
  • Tailors: 253
  • Tanners: 60
  • Upholsterers: 66
  • Watchmakers: 60
  • Weavers: 146
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 32
  • Beer-Sellers: 65
  • Booksellers: 74
  • Butchers: 120
  • Chandlers: 120
  • Chicken Butchers: 118
  • Entrepreneurs: 50
  • Fine Clothiers: 123
  • Fishmongers: 130
  • Florists: 28
  • Potion Sellers: 82
  • Resellers: 195
  • Spice Merchants: 62
  • Wine-sellers: 99
  • Wheelwright: 74
  • Woodsellers: 44

Service workers

  • Bakers: 275
  • Barbers: 228
  • Coachmen: 63
  • Cooks: 187
  • Doctors: 105
  • Gamekeepers: 67
  • Grooms: 40
  • Hairdressers: 156
  • Healers: 139
  • Housekeepers: 137
  • Housemaids: 246
  • House Stewards: 126
  • Inns: 42
  • Laundry maids: 86
  • Maidservants: 203
  • Nursery Maids: 80
  • Pastrycooks: 161
  • Restaurateur: 180
  • Tavern Keepers: 234

Specialized Laborer

  • Ashworkers: 68
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 99
  • In-Town Couriers: 117
  • Long Haul Couriers: 104
  • Dockyard Workers: 101
  • Gas Workers: 22
  • Hay Merchants: 39
  • Leech Collectors: 121
  • Millers: 101
  • Miners: 106
  • Oilmen and Polishers: 74
  • Postmen: 114
  • Pure Finder: 60
  • Skinners: 126
  • Sugar Refiners: 26
  • Tosher: 79
  • Warehousemen: 187
  • Watercarriers: 92
  • Watermen, Bargemen, etc.: 133

Skilled Laborers

  • Accountants: 61
  • Alchemist: 70
  • Clerk: 99
  • Dentists: 49
  • Educators: 115
  • Engineers: 68
  • Gardeners: 46
  • Mages: 33
  • Plumbers: 49
  • Pharmacist: 57
  • Professors: 20
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 61
  • Civil Clerks: 99
  • Civic Iudex: 55
  • Consultants: 30
  • Exorcist: 104
  • Fixers: 56
  • Kami Clerk: 87
  • Landlords: 85
  • Lawyers: 56
  • Legend Keepers: 79
  • Militia Officers: 585
  • Monks, Monastic: 156
  • Monks, Civic: 137
  • Historian, Oral: 101
  • Historian, Textual: 57
  • Policemen, Sheriffs, etc.: 106
  • Priests: 203
  • Rangers: 63
  • Rat Catchers: 76
  • Scholars: 73
  • Spiritualist: 86
  • Slayers: 25
  • Storytellers: 183
  • Military Officers: 161

Cottage Industries

  • Brewers: 133
  • Comfort Services: 167
  • Enchanters: 54
  • Herbalists: 52
  • Jaminators: 161
  • Needleworkers: 167
  • Potters: 78
  • Preserve Makers: 130
  • Quilters: 72
  • Seamsters: 234
  • Spinners: 126
  • Tinker: 50
  • Weaver: 117

Artists

  • Actors: 50
  • Architects: 18
  • Bards: 74
  • Costumers: 28
  • Dancers: 55
  • Drafters: 31
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 51
  • Inlayers: 44
  • Musicians: 146
  • Painters, Art: 24
  • Playwrights: 49
  • Sculptors, Art: 40
  • Wood Carvers: 151
  • Writers: 173

Produce Industries

  • Butter Churners: 146
  • Canners: 117
  • Cheesmakers: 161
  • Ice Merchants: 20
  • Millers: 99
  • Picklers: 82
  • Smokers: 57
  • Stockmakers: 50
  • Tobacconists: 79
  • Tallowmakers: 101

17851 of Fye̜ Gi̽t Hadfow's population work within a Foundational Occupation.

26166 of Fye̜ Gi̽t Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2809 (6%) are noncontributers.

Points of Interest

Fye̜ Gi̽t Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fye̜ Gi̽t Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fye̜ Gi̽t Hadfow lost 171 people, 358 livestock, and 96 buildings. The conflict ended after roughly 89, when members of Fye̜ Gi̽t Hadfow's militia enacted an operation to deliver a message to a particular port, then reinforce it. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with the defense of the port against a siege, which ended in victory for Fye̜ Gi̽t Hadfow's forces. The war is remembered in legend by Fye̜ Gi̽t Hadfow's bards, historians, and legend keepers.

History